//==============================================================================
// tent plain_anim.txt
//==============================================================================

//==============================================================================
define Dust
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Building DustA
      }
   }  
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		set hotspot
		{
			version
			{
            			Visual World G Tent
				ReplaceTexture world g tent/tent plain
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
            			Visual World G Tent_Death
				ReplaceTexture world g tent/tent plain
				connect smoke0 dust hotspot
				connect smoke1 dust hotspot
			}
		}
	}
}



    